Oxenfree Developer Explains the 'Hell' of Making Licensed Games

Oxenfree Developer Explains the 'Hell' of Making Licensed Games

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When a game studio manages to create a hit, it can be easy to forget that even success doesn’t pay all of the bills. That’s why studios like Night School, makers of Oxenfree and the upcoming Afterparty, can find themselves creating licensed games in between their own projects. For co-creative director Sean Krankel, he knows the “hell” of making licensed games all too well.

On this month’s episode of Unfiltered, Krankel sits down with IGN’s own Ryan McCaffrey to discuss what it was like making games like 50 Cent: Bulletproof, the mobile Mr. Robot game, and The Grinch on the PS1.

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