Mortal Kombat 11 – Sindel DLC Review
Sindel is disgusting. And by that I mean that she’s both a deplorable person and she has some nasty tricks in Mortal Kombat 11 that are sure to make her a huge threat against the rest of the roster. She’s an absolute monster in the mid range, with an overhead that reaches from a football field away that will certainly remind MKX players of Kung Jin; a Krushing Blow on her scream that can whiff punish and delete nearly half your life bar; and a deadly flipping overhead that can quickly close the distance, score a knock down, and put her in range to threaten your wake-up.
Fans of Mortal Kombat 9’s Sindel may be surprised to learn that this time around she’s actually not much of a true zoner, which is great because MK11’s got enough of those. MK11’s Sindel’s best range is at mid-screen, where she can threaten with her giant polearm that hits overhead; her chargeable scream, which can be cancelled, enhanced, and will Krushing Blow on a counter hit; and her back + 3, 4 string, which has surprising range and can combo into big damage.