GreedFall Review in Progress

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At roughly 35 hours in with seemingly plenty more to go, GreedFall is almost everything I want out of a big, juicy, old-school RPG. While it’s still lacking a lot of polish, the exciting, enjoyable combat and excellent, complex quest writing bring it very close to that winning formula of a mid-2000s BioWare game – something developer Spiders has previously aimed for but missed with its last couple of releases. GreedFall’s sprawling adventure finally seems to have landed on the right foot, and so far it has been worth the wait.

Comparisons to The Witcher series and Dragon Age: Origins are easy to make as you traverse its wild, semi-open environments. Spiders has always been great at worldbuilding, and the Age of Discovery-inspired fantasy setting GreedFall throws you into doesn’t disappoint in that regard. From the moody, muddy streets of Serene that evoke Paris or London in the 1700s, you set sail for the mysterious, volcanic island of Teer Fradee. While exploring it, you’ll take steel and gunpowder to all manner of foes, human and mythical, while uncovering a compelling mystery that, unfortunately, reveals some of its best secrets a bit too early for my taste.

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