First Impressions: Breath of the Wild and Super Mario Odyssey in Labo VR

First Impressions: Breath of the Wild and Super Mario Odyssey in Labo VR

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It’s been less than a month since Nintendo unleashed their Labo VR headset upon the skeptical world, and the response has been quite a bit better than expected. Days prior to the launch of their newest cardboard craftables, Nintendo made the surprise announcement that Switch best-sellers The Legend of Zelda: Breath of the Wild and Super Mario Odyssey would both receive VR compatibility via free software updates in the near future. That time has come, and the results are making my head spin.

Barf of the Wild

The Zelda series is known for its memorable locations and sprawling overworlds, and Breath of the Wild is certainly the most massive. I was excited to gaze upon the beauty of Hyrule in all directions and perhaps get a new perspective on a puzzles or two through my Labo VR headset. As I moved my head back and forth and up and down, taking in the view and adjusting to the new motion controls, I was immediately met with a wave of motion sickness. This was a surprise, as I hadn’t had any issues with nausea during my initial dozen hours Nintendo DIY VR headset.

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