Fire Emblem: Three Houses – Fire Emblem Is Kind of a Persona Game Now

Fire Emblem: Three Houses – Fire Emblem Is Kind of a Persona Game Now

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I went into Three Houses excited to see how its traditional tactical RPG battling had changed. Trailers have shown off seemingly tile-less battlefields, covered in armies of soldiers led by the series’ traditional permadeath-threatened heroes. Combat animations are more detailed than ever, and seem to involve more than just individuals facing off against one another. From some angles it looked more like Total War, or even the long-forgotten Kessen, than a Fire Emblem game. But after playing its first five chapters, the most striking comparison for Three Houses isn’t its fellow strategy games, but Persona. I was not expecting that.

In typical Fire Emblem fashion, Three Houses begins as a mercenary hero with a mysterious past begins to discover their destiny. In this case, that involves finding out that there seems to be a magical girl with time manipulation powers living in your head – you know the drill. Soon, for initially unexplained reasons, you’re drafted in to become a professor at Garreg Mach Monastery, an officer’s training school for the continent of Fódlan’s three (relatively) peaceful countries – the Adrestian Empire, the Kingdom of Faerghus and the Leicester Alliance. Each country has a house at the school, and each house comes with its own strengths and weaknesses – you’re asked to choose one and become its head professor, steering the students’ education in the art of war. Imagine a version of Harry Potter where he was chosen to come in and teach instead of learn, essentially.

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