Final Fantasy 7 Remake's Battle System Is a Tactical Reinvention

Final Fantasy 7 Remake's Battle System Is a Tactical Reinvention

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Final Fantasy 7 Remake has a brand new combat system that’s a significant departure from the 1997 original’s Active Time Battle system. Of course it does, because we’re in 2019. As much as using that old-school turn-based mechanic continues to bring me joy two decades after I first used it, the remake needs to put a fresh spin on it. And, with a sigh of relief, it looks like we can say that the new system is taking Final Fantasy 7 Remake in the right direction.

The new system is a hybrid design, blending a Kingdom Hearts-like action approach with a modified version of the Active Time Battle mechanic. Playing as Cloud, you can swing the Buster Sword around as you would in a hack-n-slash, landing blow after blow. But, while that iconic sword may be a chunky lad, standard sword attacks are a slow way of killing enemies. That’s why you need to combine them with special abilities, which is where our old friend the ATB gauge comes in.

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