Control Confronts Us With A Very Specific Type of Horror: A Lack of Control

Control Confronts Us With A Very Specific Type of Horror: A Lack of Control

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Remedy’s Control is a game about recognizing our inability to have a firm grip on an indifferent universe, yet reaching out to grab it anyway. It is a game about items closely connected with our world but which are still off: Something gnaws at the edges of what we know, scratches at the corners of what we can know, and whispers of a layer of brutality and cold indifference we refuse to acknowledge blankets all existence.

It is a game about existential dread, and this constant awareness of that which we can never grasp is central to the weird and the ‘New Weird’ subgenre of horror. The dread father of the genre, HP Lovecraft, gave this particular type of weirdness a definition and distinction from other brands of horror. For Lovecraft, the true weird tale was more than merely “bloody bones, or a sheeted form clanking chains.” It had to do with the creation of the inexplicable, the realisation of constant dread, the nagging notion of “unknown forces”.

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